A cute lizard I created in Blender while listening to a talk at my local LUG. I used the skin modifier and a coulpe of vertices to sketch out the shape, and then used sculpt mode with dynamic topology to create the high res model. Started to do a manual retopo, but found the decimate modifier worked fine + a little clean up to make something low poly and printable.
Included .Blend file has the different iterations on separate layers, so check it out if you're interested to see what I started with and where I ended up!
Print it with support material.